Entity¶
Entity represents a physics object that's related to building blocks (inherited by Part and Mesh)
Inherits: Physical
Properties¶
- Color:
Color - CastShadows:
boolean - IsSpawn:
boolean - UseGravity:
boolean - Mass:
number - Friction:
number - Drag:
number - AngularDrag:
number - Bounciness:
number
Methods¶
AddForce(force: Vector3, mode: ForceModeEnum) → nil¶
Applies a force to the entity.
AddTorque(force: Vector3, mode: ForceModeEnum) → nil¶
Applies a rotational force to the entity.
AddForceAtPosition(force: Vector3, position: Vector3, mode: ForceModeEnum) → nil¶
Applies a force to the entity from a specific position.
AddRelativeForce(force: Vector3, mode: ForceModeEnum) → nil¶
Adds a force to the part relative to its own rotation.
AddRelativeTorque(torque: Vector3, mode: ForceModeEnum) → nil¶
Adds a rotational force to the part relative to its own rotation.