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NetworkEvent

NetworkEvents are events that can be called to communicate between server and client. NetMessages are the class used for sharing data between server and client when sending NetworkEvents.

Inherits: Instance

Properties

  • Reliable: boolean

Methods

InvokeServer(msg: NetMessage, _: any) → nil

Sends a message to the server.

InvokeClient(msg: NetMessage, player: Player) → nil

Sends a message to a specific client.

InvokeClients(msg: NetMessage) → nil

Sends a message to all connected clients.

Events

  • InvokedServer: Fires when server receives message from client
  • InvokedClient: Fires when client receives message from server