Physical¶
Physical represents an object affected by physics in the world.
Inherits: Dynamic
Properties¶
- Anchored:
boolean - CanCollide:
boolean - Velocity:
Vector3 - AngularVelocity:
Vector3
Methods¶
SetNetworkAuthority(plr: Player) → nil¶
Sets the network authority of this object to the specified player.
GetTouching() → { Physical }¶
Get all objects that's currently in contact with this object.
MovePosition(position: Vector3) → nil¶
Moves the part to the specified position while keeping physics in mind.
MoveRotation(rotation: Vector3) → nil¶
Rotates the part while keeping physics in mind.
Events¶
- Touched: Fires when this object has collide with other object
- TouchEnded: Fires when this object has stopped colliding with other object
- MouseEnter: Fires when cursor is hovered on this object. Only fired locally
- MouseExit: Fires when cursor leaves this object. Only fired locally
- Clicked: Fires when this object has been clicked by a player