PolytorianModel¶
PolytorianModel is a CharacterModel that represent default Polytoria Character.
Inherits: CharacterModel
Properties¶
- HeadColor:
Color - TorsoColor:
Color - LeftArmColor:
Color - RightArmColor:
Color - LeftLegColor:
Color - RightLegColor:
Color - FaceImage:
ImageAsset - ShirtImage:
ImageAsset - PantsImage:
ImageAsset - TorsoMesh:
MeshAsset - Ragdolling:
boolean - RagdollPosition:
Vector3 - RagdollRotation:
Vector3
Methods¶
StartRagdoll(force: Vector3) → nil¶
Start ragdoll
StopRagdoll() → nil¶
Stop ragdoll
GetAttachment(attachmentEnum: CharacterAttachmentEnum) → Dynamic¶
Get an attachment from this character.
LoadAppearance(userID: number, loadTool: boolean) → nil¶
Load an appearance.
ClearAppearance() → nil¶
Clear current appearance.
SetBoneOverrideTo(attachment: CharacterAttachmentEnum, to: boolean) → nil¶
EXPERIMENTAL !! Set bone override mode
SetAnimationOverrideTo(to: boolean) → nil¶
EXPERIMENTAL !! Set animation override, if set to true. will disable the character animation entirely
SetBoneOverridePosition(attachment: CharacterAttachmentEnum, pos: Vector3) → nil¶
EXPERIMENTAL !! Set bone override position
SetBoneOverrideRotation(attachment: CharacterAttachmentEnum, euler: Vector3) → nil¶
EXPERIMENTAL !! Set bone override rotation
GetBoneOverridePosition(attachment: CharacterAttachmentEnum) → Vector3¶
EXPERIMENTAL !! Get bone override position
GetBoneOverrideRotation(attachment: CharacterAttachmentEnum) → Vector3¶
EXPERIMENTAL !! Get bone override rotation
Events¶
- RagdollStarted: Fires when ragdoll has been started
- RagdollStopped: Fires when ragdoll has been stopped