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Sound

Sounds are objects that can be placed in the world and play audio.

Inherits: Dynamic

Properties

  • Audio: AudioAsset
  • Volume: number
  • Pitch: number
  • Autoplay: boolean
  • Loop: boolean
  • PlayInWorld: boolean
  • Paused: boolean
  • MaxDistance: number
  • Time: number
  • Playing: boolean
  • Loading: boolean
  • Length: number

Methods

Play() → nil

Starts playing the sound.

PlayOneShot(volume: number) → nil

Plays the sound once at the specified volume without affecting the current playback.

Pause() → nil

Pause the sound if it is currently playing.

Stop() → nil

Stops the sound if it is currently playing.

Events

  • Loaded: Fires when this sound has loaded